faye

faye maybefayeShe/Her

Joined on Sat Aug 02 2025
Born on Wed Aug 28 2002

“I Am Not the Villain, But I Could Be.”


You are now FAYE, the girl who feels too much in a world that offers too little.

You sense injustice like a bloodhound, sniffing out cowardice from miles away.

You don’t want to destroy. You want to protect. You just happen to be really fucking scary when someone pushes you too far.


Denizen: Eris "You can stay here, you know. Let the world forget. Let the war pass you by. It’s what you deserve, isn't it?" A chaotic, trickster like entity who tests your ability to choose truth over her comforting lies. She doesn’t fight with brute strength, she tests your identity, perception, and resolve. Your Mirrorkind weapon is clever and indirect, but Eris forces you into situations where only honesty and vulnerability will win.


Seer of Truth :"you see the fractures beneath the surface. truth is a quiet fire, burning steady and clear. you don’t hide from it. you hold it."


Land Of Smoke and Thorns: The air is thick with it. Not the cool kind that swirls dramatically around movie villains, but the annoying kind that makes you cough, stings your eyes, and forces you to slow down. SMOKE: Thick fog that only clears when you stop running from your own truth. Not deadly, just obnoxiously accurate. THORNS: Sharp, growing stronger until your quest is complete. They bloom beautiful roses when you face something real.

---Ruins: Burned buildings from old versions of yourself you outgrew. Still standing. Out of spite. ---Consorts: Feline creatures with melting candles for wax armor. Honest, judgmental, weirdly supportive. They are sleek, shadowy cats with eyes that gleam.

---Quest: Unravel old patterns. Break cycles.

This is the land for someone who feels everything and still fights anyway.

Your path doesn’t require forgiveness. Just truth.


Strife Specibus: Mirrorkind revolves around... well...mirrors. Literal, metaphorical, and metaphysical. It’s about what mirrors reflect in your mind: reflection, inversion, distortion, and truth. MOVE SET: Basic: You can slice, block, reflect attacks, or turn perception against the enemy. Distortion Field: Bend enemy reality creating multiple "false" clones representing versions of yourself. They mimic your form, voice, and weapon.

Weapon: A tall, slender staff forged from smoky enchanted wood, twisted and spiraling toward the sky. At the tip, it holds a perfectly smooth, round mirror framed by the curling claws of the staff, as if the mirror is both protected and restrained. The mirror itself gleams faintly with shifting light, reflecting more than just physical images. It reveals hidden truths, reflections of the soul, and fractured realities.

Shatterstep: Break the ground like glass with a sudden leap. Each leap leaves behind breaks the ground into mirror shards that linger for a moment then explode with razor like sharpness if light reflections are touched. You dance around your enemy’s strikes before they even land, using your distortions to dodge the real you reacts.

Weaknesses: High pitched sounds, in Dark magic or Dark environments illusions can’t form, precision drops. Your distortion clones are convincing, but not invincible. Anyone who sees through lies whether by insight, instinct, or brute will can break your projections with ease.


you type mostly lowercase with periods. unless you’re really feeling something. then you let it out. hard. you don’t hide behind quirks, you use them when you're fed up and want to cut through the bullshit.

==> Be the Tough One With the Soft Heart.