In topic: "Mythological Surplus, A (Fan)-Classpects Thread."

Saturday, August 16th, 2025, 4:56 AM21 days ago

re:@libraryseraph ofc! i have actually not that much on them, and what i do is scattered, but i do hope i get to do something with them someday and have people like them... originally they were for a story of seven devils (like the problem sleuth one) playing sburb, kind of related to the ones in myyy first post abt the sin aspects here. but i haven't got much of the juice to actually write for that, so only the aspects remain. hope they're still good though..!


putting this in just for clarity's sake. going frommmmm. left to right, top to bottom..


Lust represents the total ideals of the mind. libido, passion, pleasure, fantasy, fire... basically anyone wielding this aspect goes by the force of "feels good sounds good", with how that's utilized depending from person to person. in example, had 2 characters with this power once. one used it to completely cloud a whole planet's civilization in their own desires so they all slowly died by their own volition, while the other just like, became plastic man.

Urge (or gluttony) represents hollowness. conquest for the sake of conquest, spirals, pestilence, famine, that type. most urge players receive extreme physical changes during their progression due to the aspect, quite literally losing everything off of themselves from its pull.

Greed is greed. its powers come from the hoarding of the materials and valuables, with its players being masters at amassing these riches and putting them to the "right" use. though outside of that their powers are represented to the typical gold like visuals, like the touch of midas and all that.

Pride and Spite (envy) are two sides of the same coin. pride being a belief in the self and only the self as its main draw of power (kind of like some very unhealthy hope player ish). in but never out. while spite is the belief in the other, but in the negative sense as can be assumed. spite also takes a lot of its powers from superstition, and imagery like nazars/evil eyes and the such. out but never in.

Wrath is not rage! but the representation of war, the battlefield in of itself, and calamity. primal vengeance, the horrors of battle, fear of the other, etc etc etc.. its powers being mostly represented by the flesh itself, either of ones own or the formation of it any means. also like. the literal game battlefield, like the chess one.

Sloth is not pictured there, and never wrote anything for, because i think that's fitting enough and because i was too lazy to do it. though it could be both the weakest one of the bunch and the strongest, since its powers can be beyond any sort of narrative sense. like the idea that Lord English is always sort of in the background because being In the scenes of the comic is concretization of his actions, so being out of the picture means he could be doing anything and everything and stuff, but more deliberate and less dumb sounding. and its own aspect, of course. it's the aspect of vagueness.

Give me freedom, give me fire. Give me BBCode or I retire!

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