In topic: "Share your Fan Classpects!"

Monday, August 25th, 2025, 1:44 PM10 days ago

I've come up with 6 classes as part of a fun little project between my brother and I that works as a sort of "Sburb DLC". I'm uncertain if they're anywhere near as fleshed out as canon classes, but they were fun to make regardless.


Circulates

Priest - Active

Preaches. Spreads their aspect as gospel, often enforcing a single ideal without actually fully understanding their aspect. Tends to think they know what's best for others, but may experience backlash if they're wrong.

Example: A Priest of Doom may come across as an apocalypticist, preaching on the end times and trying to spark fear in others for their own inner motives.


Lamb - Passive

Enlightens. Enlightens others of their aspect through their devotion to it. Knows more about their aspect than they can speak on, and is guided by it through either faith, fear, inspiration, or otherwise. Tends to be overly reliant in their aspect, oftentimes to a fault.

Example: A Lamb of Space may look to the stars above for guidance and discern hidden messages in the space around them which they use for direction. This may end up inspiring others to also look for messages in the stars.


Dissects

Rook - Active

Seizes. They scrutinize their aspect with a critical eye, identifying it's weaknesses, and more importantly, understanding how to strengthen said weaknesses. They tend to have critical personalities, but end up knowing what's best in the end.

Example: A Rook of Heart would challenge the limits of the emotions of everyone around them, initially coming across as insufferable and rude, but it's through their actions that people could begin to heal and grow emotionally.


Scout - Passive

Explores. They tend to know very little of their aspect, even if their journeys surround them with it. They have to learn the inner workings of their aspect through hard work and experience, but paradoxically, they end up becoming more and more immune to their own aspect.

Example: A Scout of Time would have about as much knowledge of time as anyone else in the beginning, but as they explore it and understand it more and more, they learn it's inner workings and also find that they start to become immune to the negative, and sometimes positive, effects of time.


Chances

Card - Active

Gambles. Cards may gamble away their aspect in hopes of trying to attain something from their opposing aspect. They tend to make risky chances, and there's almost always an instance in their session where they lose everything and have to build it back up.

Example: A Card of Breath may desire connections and companionship like Blood, but in the process may end up stripping away their own freedoms to try to achieve this.


Mime - Passive

Tricks. A mime, through their aspect, will emulate their opposite aspect to a nearly comical stereotypical effect. Typically, mimes have a difficult time showing their true selves and put on masks around others. Notably, their godtier outfits may appear as a completely different class and aspect than their own, and it's usually once the mime is revealed for their tricks that their true classpect is also revealed.

Example: A Mime of Hope may seem stereotypically Rage-like, angry and rebellious, defiant to a nearly comical manner. When their true classpect is revealed, they may take on a tainted form of Hope.

A character banner with the text "Spectral Catnap AKA Azeleon or Azeleon Korosuna"A banner signifying that the user is a Mage of Heart


Catnap