BLACK PAWN H: Launch crazed bid for power
The BLACK PAWN H isn't the first to want a taste of that royal power, but it is the first to try to get one. It throws its hat into the ring, already cackling as it imagines how the BLACK SIDE's territory will transform under its rule.
BLACK PAWN B: Begin campaign
The BLACK PAWN B, realizing that the BLACK SIDE's resources could be leveraged to rescue the GREY KNIGHT, steps up as well.
ANY WHITE PAWN: disguise self as BLACK PAWN and begin a campaign.
The WHITE PAWN E asks if it can requisition some PAINT to disguise itself as a BLACK PAWN. The WHITE QUEEN pretends not to hear it.
The question prompts the WHITE KNIGHT B to realize something. It asks the BLACK ADJUDICATOR, (who is of course the arbiter of all rules on the BLACK SIDE,) if there's any rule against a WHITE KNIGHT becoming the BLACK KING. The BLACK ADJUDICATOR, (hallowed be its name,) says sure, why not. The WHITE KNIGHT is now in the running.
WHITE PAWN A: Release anger by killing all neutral/clown related pieces.
The WHITE PAWN A, still salty about the salting of its arable earth, has already sworn vengeance on the GREY JESTER. Unfortunately the GREY JESTER disappeared, and the only NEUTRAL piece around is the BLACK ADJUDICATOR.
Actually, is the BLACK ADJUDICATOR NEUTRAL or an agent of the BLACK SIDE? The pawn isn't quite sure.
But anyway, if it really wants to take down the BLACK ADJUDICATOR the task will not be a walk in the park. ADJUDICATORS are given a bunch of buffs because they aren't meant to be killed or captured in usual play.
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