drifting into classpecting here but i promise it's less about the classpects themselves and more about how they fit into sburb's design and intended playstyle.
lately i've been seeing a lot of talk about fan sessions, and a lot of the talk about that concerns the space/time requirement rule. i think it's a restriction that stifles a lot of cool creative options when thinking about sburb game design, and honestly i don't think it needs to be as big of a deal as people make it out to be!!
i think, game design-wise, if you're eligible to make it into pre-installation (ectobabies, meteors, moon-dreams etc) at all, you should be able to possibly win the game. if you're playing with a group that's missing a fundamental aspect, skaia should supply you a form of that aspect or the means to replicate it!
homestuck is full of random bullshit like this. who's to say that's not how any successful session would go? there's tons of possibilities via skaia's paracausal nonsense.
-what if there's not a space player in a group's original lineup, so a passerby ends up in their session by "chance" and lives long enough to fill the role?
-maybe a manipulative aspect, say a lord/witch of heart/blood, has the ability to alter their sessionmates to a degree that it changes their aspect?
-in that vein, maybe a high-level time player could go back and change small details about the past, influencing the players in the game so that they turned out differently and could embody a different aspect? this would doom that timeline of course, but there are plenty of instances in homestuck of splinters from doomed timelines being moved to the alpha timeline and living all the way to the end.
-all the ways you can completely break the game using the sprite prototyping system!!! there are so, so many ways to get around basically any game rule if you know what to prototype! player splinters, other game constructs, fictional characters, etc. they're not counted as players by default, but there are ways around that.
-maybe linked sessions aren't nearly as rare as we thought?
sburb is a game that is thoroughly "broken" in homestuck, but everything still proceeds according to skaia's design, and ends with sburb's intended conclusion. the most interesting interpretation of the system is the one in which this is the norm and not the exception!