In topic:VisorDweeb: The Dweebing of Visor

Wednesday, March 4th, 2026, 6:11 AMabout 1 month ago

> walk though the door!!



VisorDweeb has entered the Fourth Room.


You enter the surprisingly large room, and are immediately struck by very blatant game design.



A full view of the room.


This is a pretty obvious set up for some sort of permanent decision. 3 paths, 3 different routes the "game" could go, presumably only for a small section before going back to one route because level design is difficult, but hopefully still affecting something later on.


Managing to simulate darkness that is visible through the night vision of your Visors is impressive, but that is about it. A bit basic for someone as extravagant as H.N, really.

READ VISORDWEEB IN FORUMVENTURES NOW! PLEASE!

pYMxolbo
pYMxolbo
@practicalxoconostle
he/him