> walk though the door!!

You enter the surprisingly large room, and are immediately struck by very blatant game design.

This is a pretty obvious set up for some sort of permanent decision. 3 paths, 3 different routes the "game" could go, presumably only for a small section before going back to one route because level design is difficult, but hopefully still affecting something later on.
Managing to simulate darkness that is visible through the night vision of your Visors is impressive, but that is about it. A bit basic for someone as extravagant as H.N, really.
READ VISORDWEEB IN FORUMVENTURES NOW! PLEASE!