Alternate Sburb game mechanics

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Saturday, August 2nd, 2025, 11:05 PM4 months ago

One thing I've always found interesting is when people write alternate game mechanics for Sburb, or when they interpret Sburb into a different kind of game genre while still keeping some of the original elements.


In the comic, Sburb is this kind of Building Sim RPG that lets the user make whatever they want while they go on an epic quest. It reminds me a lot of Minecraft.


In this fic I'm writing, I thought it'd be cool if Sburb ran less like a Building Sim RPG and more like a Rougelite dungeon crawler, similar to Cult of the Lamb or Hades where you have to do various runs of difficult dungeons and you can make complex builds with stats and stuff.


I really liked when Homestuck was less about the narrative and story, and really heakerned to the whole "video game" motif. They even had whole sections that you could play LIKE a video game with action and what not lol. Anyways, does anyone else have any cool alternate game mechanics they like to add to Sburb in fics or fanworks? Or do you have any ideas for how you think Sburb works outside of the limited information we have in the comic?

Bloodstuck Advert, Read on AO3



elegantSpinstress
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Topic: Alternate Sburb game mechanics