aspect geometry (and how it makes me go insane)

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Monday, August 18th, 2025, 8:27 PM3 months ago

i thought i should maybe dump some of my (unfortunately rather disorganised) thoughts on aspects and some meaning to extrapolate from their geometry

first things first:

aspect quadrants

i have spent many a night compulsively pondering aspects and i have gained some fun insights and systems in which one can attempt understanding them
for this purpose we shall first take the aspect wheel from the extended zodiac website


homestuck aspect wheel; starting on the far left and then in clockwise direction: space, mind, hope, breath, life, light, time, heart, rage, blood, doom, void

and draw some lines on it to section it into 4 parts, horizontally and vertically, like so


aspect wheel, sectioned into 4 equal parts, the left half is labeled "indefinite", the right half "definite", the top half "plus" and the bottom half "minus"


as you can tell, i have labeled these sections into two pairs of two opposing halfs, left and right, and top and bottom (akin to the trollrom quadrants)

left is "irrealis", or also "indefinite"

> this half deals with possibilities, potential, wish , and "what could be"
"ideal" is important here as well


right we have "realis", or also "definite"
> this half deals with certainties, realisation, want, and "what is"
"reality" to oppose and complement the prior


top and bottom are more difficult to properly define for me but the general themes of them deal with "positivity" vs "negativity" and "pro" vs "contra", but also "known" vs "unknown" in a way at least

this does not imply a moral value for them, but thats the best way i can grasp it atm

these traits are on a spectrum and neighbouring aspects bleed into one another which is incredibly fun to look at imo

as we know from the main comic, Space is the aspect of the "big picture", all that happens in any timeline, it holds the ultimate potential

directly neighbouring we have Mind, which deals with the potential of a known, and that is actions
it deals with more agency than its tertiary inverse*
it doesnt really act itself however
Mind is "what might be" (our choices do matter)

in the other direction, Void, but it carries a negative charge, it is the potential of the unknown, the Schrödinger's Aspect
anything is possible if you dont confirm it
Void is "what might not be" (our choices do not matter)

Hope is the aspect of belief, a core part of it is "what i wish were" or "what could go right"
we are slowly aproaching more activity, away from the stillness of space
Hope has one or many ideas in mind, but often does not quite dare to act
Hope is "what should be"

inverting its charge we have Doom, which deals with "what i wish werent/wouldnt" - if you pay attention you might see how the unknown sticks to it, or maybe we can call it a lack of agency
Doom is preocupied with catastrophising and "what could go wrong"
Doom is "what shouldnt be"

i will skip over Breath and Blood for now bc they are a little special, similar to Space and Time, but more on that later

Life is now our first on the Realis half of the wheel
it knows what is, and how it should be, and it has no qualms to act for that purpose
Life is very opinionated and has a plan, it aims to increase
Life is "what shall be"

Rage is all about being against what it, it knows what is and what it doesnt want, and it does not fear razing it to the ground

but like Doom it does not think about what is to be instead, it aims to reduce
Rage is "what shant be"

Light deals with what is confirmed, defined, and seen
im sure everyone who has thought about aspects before has come to the spotlight metaphor - its what is there to pay attention to
from the epilogues we also have come to the term of "relevancy"
its what is necessary
a singular path that is to be followed, if you cant do it intentionally Luck will lead the way
and its also why Light loses out on too much freedom of choice
it doesnt really get to be biased in the end, and we all know that Luck doesnt actually matter
Light is "what must or needs to be"

Heart on the flipside lives and dies on its bias
an inverse to Light in that manner, it sees where things are going but decides certain things arent necessary, it rather wants something else
but it too tends to end up at a singularity and will stubbornly pursue it
it might not fit as elegantly as with the others but
Heart is "what neednt be"

coming back to our special friends now before i finish up with Time

we have Breath at the peak of agency
it deals with agency without constraints, absolute freedom, it has the limitless potential of choice
Breath is detached and thus not influenced by outside factors, for better or worse it can choose anything
Breath is "what can be"

Blood is about bonds, it depends on the agency of others to move and act, bc it cannot stray from its tethers
its certainly telling that the most prominent symbol of Homestuck's blood players are shackles
theres nothing obvious to draw this from but as inverse to the prior
Blood is "what cant be"
if yall have thoughts on all this, Blood i am especially curious about

at this point those of you who know a bit about grammar might have noticed that each of these are pairs of auxilaries and realis/irrealis mood (lingustics)
which is why i like to use these words, even if i used indefinite/definite in the picture bc most people have an easier time to conceptualise that in my experience

finishing up with the last i havent talked about yet
Time deals with inevitability, its colour no coincidence it is the red string that winds through the narrative
Time does not have all that much agency since what will happen will happen (gotta love that determinism) though it still gets to be independent about it
Time is "what will be"

circling back to Space, by looking at everything without assigning import of one over the other
Space is "what would be"

whew this has been quite a long exposition already, and im tempted to continue in a reply, if only to lessen the amount of scrolling necessary to look at the comments
i think ill do that actually, i hope i get to continue this before it gets lost on further pages, so if you read this, please wait with a reply till i post the rest?

im really looking forward to everyones thoughts tho, please join me in the sandbox

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Topic: aspect geometry (and how it makes me go insane)