Homestuck is a little bit of a strange property. It is endlessly referencing things from all corners of pop culture. It is often making up pop culture so that it may then reference it. On top of that, due to the avid fan history and fact that people were theorizing and creating while the comic was going on, I feel confident in saying that homestuck has some of the most interesting extra credit reading so to speak.
I'm asking what things, in your opinion, are required or really great supplementary reading/viewing/playing for Homestuck. Like it's an interesting premise when you think about it. Do you watch the Nick cage movies or karkat's romcoms? Do you read problem sleuth or even the starlit calliope? What about Detective Pony? Jungian philosophy? Hell, what about vast error? revolutionary girl utena or tony hawk pro skater?
I really want to hear people's opinions, as well as why you think so. Heck it doesn't even have to be mentioned in homestuck proper if you think it illustrates or expands upon a concept in homestuck. If you were teaching a Homestuck class, what would be your extra credit readings? I'll go first
Cals Calzone video on Leprechaun romance has the best explanation of the mcguffins, time travel, felt, single player sessions, and cherubs. Summarizes troll romance, leprechaun romance and still has time to explain the most important time concepts in homestuck.
Tex Talks videos on abstraction and Homestuck as computer programming are perhaps some of the most important videos for me. They help explain some of the underlying language present in Homestuck so to speak, at least for me. It makes understanding aspects a lot more doable.
Yours mine and ours is a 2019 davekat halloween mspfa special by muthahomestucka. It has my favorite fantroll of all time Obamaa Davekat. It also explores Dave's character in a really compelling way. I also like using it to explore that sweet godtier immortality angst. Really vibes
shubbabang's ___stuck comics (ie schoolstuck hauntedstuck storestuck hotelstuck) had a really fun take on the troll dynamics. I think I enjoy them the most because it shows that all the trolls get up to mischief. I enjoyed a dynamic that shows them hanging out all the time.
Alice Madness Returns is perhaps my hardest sell. A video game from 2011, I include it here not because it is directly related to homestuck in any way but because it illustrates concepts similar to homestuck in a vacuum that makes them easier to discuss. The planets of SBURB, and even the rest of the sessions themselves, reflect the mindscapes of the people playing it. Alice madness returns is a game entirely about going into a mindscape made into landscapes. It further fleshed out the ideas around strife specibi, planets and alchemitization for me.