1. Do you hold back to block or is there a block button?
2. Is the game a tag fighter (or planned to be one)?
3. Is there motion controls?
4.is the movement more grounded (like SF) or fluid (like BBCF)?
5. Are there any plans for costumes?
6. Finally, is the game a platform fighter or a normal fighter stage wise?
I'm going to play it no matter what anyways so you don't have to answer if you don't want to.
tumut
Hi! Developer here! I'll try to answer as concisely as I can
1- You hold back to block
2- The game is single-character. A long time ago there was some primitive tag functionality implemented, but ultimately I felt like designing and balancing the game around a tag system was too complex from a development standpoint so I ended up removing it.
3- There are motion inputs for special attacks and supers
4- The game's movement is more "fluid", as it leans in on air movement techniques like airjumps and dashes
5- Costumes are a possibility but not a guarantee. I've had help dabbling in them before but they require a full re-sprite of every animation frame so they would be a pretty ambitious addition. I would like to include them if I can but they aren't on the immediate future agenda.
6- Its a traditional fighter
I hope this helps!
Thank you so much for answering, especially since all of your answers are exactly what I hoping the game would be like
tumut
Do you need to download Ikemen Go to play this?
tumut
Nope! I downloaded and tried it out with only the download on Itch
That's it, I'm gonna do what I should have done a long time ago.
I'm going to beat him to death with this hammer.
READ BLOODSTUCK https://archiveofourown.org/works/66056185/chapters/170221711
I think all the problems I've been having downloading this is that I'm downloading it on the steam deck and I have no clue how Linux works lmao.
tumut
Oooooooh Caliborn, you rascal!
The Real Homestuck?
That's the friends we made along the way!
mIrAcLeS ):0)