I saw Victoria do this.... so i am going to do this too....
Give me your Tablestuck questions! Or just questions for me personally. Or just any question.
when will they be adding jim to tablestuck?
RE: Caldw3ll
Sorry, answering this question would violate my 15 NDAs and instantly void my license.
Yes,
What do you think are the odds for a collaboration event between popular cartoon franchise Scooby-Doo and and Tablestuck?
That's it, I'm gonna do what I should have done a long time ago.
I'm going to beat him to death with this hammer.
READ BLOODSTUCK https://archiveofourown.org/works/66056185/chapters/170221711
Sorry had to get that out of the way. Real question: What's the funniest Tablestuck session story you've been told about?
That's it, I'm gonna do what I should have done a long time ago.
I'm going to beat him to death with this hammer.
READ BLOODSTUCK https://archiveofourown.org/works/66056185/chapters/170221711
Re: Jester
I sincerely don't know the answer to this question, but I can say its not 0. So long as there is a chance, I solemnly vow that I will fight for this with everything I have, for the good of the game and the good of the fans.
If this collaboration ever does occur, I believe I would take the opportunity to write a Patreon-exclusive Tablestuck module that starts the player in WWE City from the Scooby-Doo crossover specials "Scooby-Doo! WrestleMania Mystery" and "Scooby-Doo! Curse of the Speed Demon". I imagine this local would provide a lot of interesting ingredient items to use for Alchemy, provide exceptional opportunities to the DM for pre-entry combat (which is rarely seen in Tablestuck sessions I've seen), and of course create interesting RP situations involving iconic Scooby-Doo characters like "Triple H", "Vince McMahon", and "Velma".
What's the funniest Tablestuck session story you've been told about?
Nothing comes to mind from stories I've been told about, but my own personal funniest experience would be the time I ran a like 12 player session, but only like 4 of them were real people and all the other ones were me using Discord Alts. They figured it out surprisingly quick since, rookie mistake, I made all of the accounts on the same day which jeopardized an otherwise masterful jape. If they didn't figure it out so fast, the plan was to run that campaign for like multiple months and try to get them emotionally attached to people that don't exist before ripping those people away from them violently. It would have been so fucking funny.
would you have any interest in hearing about this really truly terrible campaign i ran with my own from scratch system i called "tablesgrub" about a year before tablestuck was announced? i had three GMPCs. I've been getting the itch to do another attempt at a tabletop thing in this new, almost certainly superior version of the idea than what i made, but my friends don't know if they have the strength to follow me down this hole again lol
the epilogues are the best part of homestuck
would you have any interest in hearing about this really truly terrible campaign i ran with my own from scratch system i called "tablesgrub" about a year before tablestuck was announced?
Absolutely. I would also like to quickly say, I am a big fan of the other Homestuck TTRPGs out there and do encourage other to check it out, RPGstuck being my highest recommendation if Tablestuck just isn't your thing. (Not directing this to you duckbuster, just a general recommendation to people reading this)
Dear Cami, I am curious if you would ever be interested in actually playing a Tablestuck game of your own, either hosting as resident Douche Magician or as a normal player, both would be historic events I must not miss
I'll just put my story here then I suppose
where things initially went wrong is that we had five people who wanted to play, and I was really focused on the whole Balanced Sessions thing that's present in homestuck, so I insisted on supplying three of my own characters to make it an even 8 with all sorts of symmetry at play. active/passive classes, prospit/derse dreamers, etc. I don't really know why I wasn't satisfied with 6? I think just because they were always multiples of 4 in the comic.
the mechanics of the system were pretty constantly changing as i went along and found out that certain things were over/underpowered, but everyone had agreed to that ahead of time. it still meant that basically no one had any real grasp on what their character did from session to session. what was genuinely wild is that I tried to make level up sheets for every classpect and I wanted them all to be mechanically unique in some way? some of the ideas were kind of neat, like I gave the Light player (who was played by me....) a passive skill that made them crit on any roll above 20 with modifiers included. most of them were sort of trash, like the page had to roll a bunch of 1d4s at the start of each combat to determine if they got access to each of their individual abilities? because Potential I guess?? the idea was that at level 10 they'd not have to roll 1d4s anymore but we never got that far
while the mechanics weren't great, the story itself was definitely worse. I kind of just mystery boxed my players for 13 sessions. the horrorterrors are all dead?! the session is corrupted in some ~spooky~ glitchy sorta way and there's weird puzzles on prospit and derse?! one of my DMPCs was boxing humans on earth at some unknown time in their past??? for some reason??? it was pretty exhausting even when they thought I had some big payoff planned, but it was all on the fly.
sort of all on the fly. see, I had every session pre-written. I gave my players a handful of choices to make some slight variations on the path i'd laid out for them, and then once the session was done I'd get to work writing out the next one based on where we'd ended.
the campaign peaked in session 3 when they came across a consort willy wonka style factory and ran around messing with stuff. one of my friends adopted a salamander named The Don who wore some really sick shoes and she rolled a crit to jump over a crowd of angry consorts after breaking everything. he was just there for the rest of the campaign, it was great.
the whole thing somehow blew up over scheduling issues rather than any of my incompetence, but over time people soured quite a bit on the mess i'd made lol
the epilogues are the best part of homestuck
@duckbuster I was actually one of the players in this campaign. It was in fact a huge mess lol. It was pretty obvious we were being railroaded, except on the few occasions we weren't and managed to derail the entire campaign into a doomed timeline. I was playing an oliveblood anarchist named Milina whose arc mostly hinged around really wanting to kill the fuchsiablood Light player DMPC who was the driving force of most of the plot. She did not succeed despite trying on several occasions. Might have turned out better if she had because it would have by necessity forced the development of plot devices that weren't "the DMPC leads everybody repeatedly into Situations and then they have to deal with it".
I remem8er it 8eing the c8se, at least early on, that Ta8lestuck was supposed to eventually have a companion program, to m8ke pl8ying the g8me easier and faster. Is something like that still planned?
Dear Cami, I am curious if you would ever be interested in actually playing a Tablestuck game of your own, either hosting as resident Douche Magician or as a normal player, both would be historic events I must not miss
While I'd love to, and probably should, I've just been so damn busy lol. I can't promise anything yet but I do intend to run maybe some kind of game that anyone will be able to watch.
I remem8er it 8eing the c8se, at least early on, that Ta8lestuck was supposed to eventually have a companion program, to m8ke pl8ying the g8me easier and faster. Is something like that still planned?
Yes indeed! You're thinking of Pestercord, which was originally planned to be a companion Discord Bot to make running things easier. Also like, my second ever coding project. That version of Pestercord got pretty fair and was decently playable but had a few problems:
- We were planning on making it a single Discord Bot that anyone could invite to any server. Eventually, once we actually started doing cool and interesting stuff with the bot, being able to scale to so many players at once became substantially less feasible. Discord also has a bunch of kind of technical restrictions with stuff like that we were running into.
- Interfacing with a Discord bot (and this was before Discord added functionality to bots like slash commands, dropdown menus and buttons. We were doing this entirely with text commands) made actually trying to have control of a session as a DM a great technical challenge. We did try implementing a few DM tools but the learning curve to be able to use them was way too high to expect from a tool supposed to make it easier.
- My code was ass. Again this was like, the second thing I'd ever done.
I haven't given up on Pestercord though, far from it, we're making a new version that will address the above concerns by being built as an Electron Application that the DM will be able to run locally on their computer and host their own instance of the Discord Bot that will be easy to Mod and Homebrew without conflicting with other groups also using the tool. The Electron Program will also serve as a visual GUI interface for the DM that they can use to manage their campaign easily without needing to go through Discord Bot commands.
You ever grill a cheese?
You ever cheese a grill?
You ever cheese a grill?
- what curiosity and the freedom to think does to a mf