What do you think the abilities of the Doom, Rage, and Blood aspects would be?

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Sunday, August 17th, 2025, 8:22 PM18 days ago

It's just that I've always wondered how these aspects work, how they would be used in the bayou and so on, sorry, I know about the characters I interns their abilities and, by the way, how would you use the ability of your Aspects and classes for that matter

Egorka25
Sunday, August 17th, 2025, 8:26 PM18 days ago

In my experience I feel like people always give the aspects really abstract powers, like hope and mind and light. But then John just straight up has wind magic in act 5. So I kinda feel like blood's abilities could straight up be bloodbending or something



Siofra Sabhait
Sunday, August 17th, 2025, 8:45 PM18 days ago

For Doom, I'd imagine its powers would revolve around decay. It could be rotting things, crumbling them to dust, or maybe even directly aging foes. On a more general sense, it could also just allow the character to weaken foes with some kinda dark-green Doom energy.

Or, you know, bombs. Or coding. Those are both pretty big Doom themes as well. A god-tiered Doom player could be walking around hacking into reality and tossing bombs out of thin air!


For Rage, you could just do the inverse of Hope's silly nondescript white magic/science with spooky black magic, but honestly, that feels a bit too easy -- having showy white magic that doesn't really make sense but you believe in it anyways strikes me as more of a Hope-specific thing than a Hope/Rage pair thing.
Personally, I've always thought lightning or fire would fit the best, but I've read a few good arguments that sound is the medium of Rage powers. Certainly fits with the Makaras and their notrious honks, at least. So maybe Rage powers involve yelling and/or honking really loud!

Blood is a really tough one, honestly. It could just be actual blood. I remember seeing at least one person before say that Blood powers could involve chains, which I do like as well. It'd fit with the restrictions/bonds idea... a very literal and forceful way of creating bonds!


The image from that Tumblr post of a fox in the snow flinching from strong winds, captioned with "IT FUCKEN WIMDY", with the fox edited to have the god tier outfit of a Bard of Breath.


passeriInformal
Sunday, August 17th, 2025, 9:58 PM18 days ago

for blood im pretty sure would give like buffs, i think it just generaly makes sense, karkat said it represented the warrior spirit or whatever that one time and it has to do with power through mass rather than individual, for an active class it would give very strong buffs to the hero and for passive it would give small ones to the entire party, the buffs maybe would have a vampirism effect were more damage on the enemy = bigger buff or something like that so the blood aspect grows stronger when blood is shed


for doom im not really sure, from its name you would assume it has something to do with doomed timelines but thats a bit to close to time even if it interacts with them in a different way or something, so another theory that might be true is it relating to death maybe like the more enemys they kill the stronger they are but thats basicaly the same as my theory for blood and they cant both do the same thing so i really dont know about this one


for rage i dont have many theories but what im thinking is maybe that they have like an ultimate bar in smash where if they take enough damage they can use their ultimate or something like pent up anger growing and growing, but i dont really know how that would vary across classes and again its basicaly just the same thing just in reverse


really blood is the only one i think is an actually solid theory out of my proposals but i thought i might come up for stuff for the other two anyway

BlueGuy
Sunday, August 17th, 2025, 11:19 PM18 days ago

Doom: poison attacks with goody green-black particle effect

Rage: confusion attacks with swirly purple particle effect

Blood: bleeding attacks. with bleeding particle effect

>eats somewhere other than olive garden once

>fucking dies

JakeMorph
Monday, August 18th, 2025, 1:14 AM18 days ago

I'm more interested in the really esoteric/symbolic aspect stuff but

Doom: Poison, manifestation/control of chains, bombs

Rage: Fire, fits of berserker strength

Blood: Blood draining, maybe borrowing lesser versions of other's attacks through bonds?

Spades Slick is a butch lesbian 2k25

archivalAngel
Monday, August 18th, 2025, 2:54 AM18 days ago

I like to imagine that in [S] 8r8k Karkat was channeling latent Blood powers to like, empower or rally his troops.

I'm sure with HSBC we'll see Ly'lac's Doom powers manifest with her explosions.

Blueberry Lunascratch
Monday, August 18th, 2025, 4:24 AM18 days ago

if hope is order and happiness and everything optimistic and delusional, rage is chaos and of course, anger at reality itself, and the cruel knowledge of whats "true", at least to the hero of rage. rage is one of my favorite aspects because i often feel as though there is a lot of potential with what you can do with "rage". blood is tied to the relationships and bonds we make, think "power of friendship". and of course, devastating blood magic.

𓋹

Jupe Dagger
Monday, August 18th, 2025, 6:33 AM18 days ago

I wrote a whole fic about this called Bloodstuck, and it mostly centers around the Blood aspect. I think some of the powers a Blood player would have would vary but would always have to do with the idea of "connection" and relationships with other people. A Blood player would be able to help mend the rougher patches in a parties relationships, either by holding everyone together long enough to complete a goal, or seeing what relationships wouldn't be beneficial in the long run. Depending on the Class you get, I think you'd interact with these relationships in your party quite differently.


So in Bloodstuck, Karkat is a Knight of Blood which allows for him to strengthen people's relationships and bonds. He is able to bring people together by protecting their relationships, making people see the right path or make the right decision when it comes to this. Because people are around him, it makes them want to better their relationships with one another.


A Seer of Blood would be able to literally see the rough patches and good patches of any relationship, and what needs to be done to make them break or fix them. I think this would take the form of being able to see a persons past actions towards another, or maybe being able to see what someone else will do in the future. Another interpretation is that they might be able to see if a person will go well with their party or not, like literally they'd be the only ones who could accurately judge a book by it's cover lol.


A Witch of Blood would probably be able to forcefully make people come together by manipulating the relationships, like making people like one another for a short amount of time or making everyone hate each other. Because Witches tend to take on a more literal role for their Aspect, I also think they'd be one of the few Classes who could actually do something with Blood like maybe they could Blood bend avatar style or something.


These are just some of the ideas about the Blood aspect I've thought about for a while lol.

Bloodstuck Advert, Read on AO3

elegantSpinstress
Monday, August 18th, 2025, 7:58 AM18 days ago

Hussie, give us the classpect bible when HSBC ends PLEASE! lol Rage seems to give people like bursts of strength though I've noticed with Gamzee and presumably Tavvy.

Kanya hears "ERROR LOGGED OUT" & looks at Rose who just SAYS "NO 'FORGOT PASSWORD' OPTION" while frowning.

Monday, August 18th, 2025, 0:26 PM17 days ago

it annoys me to no end how people always say aspects like mind just get to determine reality or whatever, when that’s clearly a seer power. Since John as an heir had a more phy elementAl ability, I try to think of other aspects this way too. Rage would probably be some opposite of hope, a negative, destructiv energy, mind is electricity, blood is simply blood, could maybe be stretched to water or something, and I usually say doom is fire.

This is some straight up delirious biznasty, Dawg!!

AwSnapz404
Thursday, August 21st, 2025, 8:47 PM14 days ago

re: elegantSpinstress -


Interesting - I'm actually writing something with a character who will become a Witch of Blood! Haven't hashed out what her more advanced powers will be, but she is indeed very good at persuading groups of people to do what she wants. I have Vague Plans for her to start interfering in Carapacian politics.

"This is StuckUnderHell, nor am I out of it." - Mephistopheles


Bandersnatch Wrangler
Thursday, August 21st, 2025, 8:56 PM14 days ago

@BandersnatchWrangler That does sound cool lol she could create so much turmoil in politics by making people feel a certain way about each other. I definitely think the Witch players would be able to have more crafty abilities with their aspect like how Jade is able to just straight up make planets big and small.

Bloodstuck Advert, Read on AO3

elegantSpinstress
Friday, August 22nd, 2025, 2:02 AM14 days ago

I've always enjoyed my personal hc that Blood players would have earth powers, to complement Breath's wind. It makes sense, as Blood IS about material connections and worldly attachment.


I feel like Doom would have fire powers, contrasting Life's canonical plant-based growth. It comes from Sollux's planet. The Land of Brains and Fire has to have SOMETHING to do with its player's aspect, (like Pulse & Haze w/ Blood, Thought & Flow w/ Mind, Quartz & Melody w/ Time), and I can't find an inherent connection between Brains and Doom.


Rage would have just. Purple power??? I don't know, Rage is pretty abstract like Hope. As long as it reads as doubt & skepticism that can make stuff fake, I'm sure it's fine.

JaxInvasion
Friday, August 22nd, 2025, 2:54 AM14 days ago

I've always thought of Doom as having sort of an association with "law"--not the kinds of laws that Terezi has a fixation upon, but the laws of reality--this is an obsolete etymological usage of 'doom'. So from this perspective, "death"'s relation to doom is not "being doomed to die" so much as "the laws that dictate the closing of loops and the ending of processes". As a computer science guy, Sollux would surely be intimately familiar with all of this.

This post was a Magic Mirror production. Problem Soothe, now playing in a theater near you: https://magic-mirror.neocities.org/problemsoothe/ps0000


Magic Mirror
Friday, August 22nd, 2025, 7:09 AM14 days ago

doom is about death/sickness/endings/rot. a cool power to take literally

rage is about narrowing possibilities/limiting options and spite as a motivator/unstoppable momentum towards a chosen path... superstrength or superspeed could be a cool way to represent that

blood should have super glue power! superglue activate!! or super politics power hahaha. connecting people and things

beep boop 🤖🚀

jadebot
Friday, August 22nd, 2025, 7:25 AM14 days ago

my main hot take: i don't actually think blood means "relationship stuff" as much as everyone thinks it does, and the text has some very interesting pulls on other stuff blood means. the sufferer having visions of "a troll people at their full potential" gives away the ghost for me, there. that, and karkat's entire deal about "lacking potential" while still bringing the best out of people. also karkat not sleeping for however many months.



kevin
Friday, August 22nd, 2025, 8:32 AM14 days ago

while I'm all for interpretations of the Blood aspect that break away from the "bonds" orthodoxy, "potential" feels like a difficult one to realise in a way that's truly distinct from how other aspects are used. Aranea's power is to realise potential in one way or another, for instance; so is Jake's power on its own, really. hell, Pages are a whole class whose shtick is potential.


now that I say that, though, the concept of a Page of Blood whose ability is the potential for potential is a little intriguing to think about.

>eats somewhere other than olive garden once

>fucking dies

JakeMorph
Friday, August 22nd, 2025, 9:11 AM14 days ago

These are gonna be various flavours of passive/active abilities and different interpretations of the aspect themes in question because I have a lot of thoughts about aspect-related powers.


**DOOM**

- Knowing exactly when and how someone is destined to die.

- Forcing things to "end," whether it's cutting off the time limit on someone else's power or closing off someone's WiFi connection at an inopportune moment.

- If a Life player can bring a dead person back to life, who's to say a Doom player can't just instantly kill someone? Likely with certain restrictions (making contact, etc.)

- Pre-determining whether a god tier player will be able to come back to life.

- Summoning undead armies or ghosts and stuff.

- Rotting/decaying.

- The ability to know if something is going to generally be a bad idea. I want this power so badly.

- Cursing people to unfortunate fates.


**RAGE**

- You can never be fooled by illusions.

- Hysterical strength.

- You know that scene where Roger Rabbit frees himself from the handcuffs but could only do it "because it was funny"? That, but you can break the laws of physics if it makes someone irrationally angry (this is my personal headcanon for why Gamzee Can't Fucking Die).

- Forcing normally-predictable outcomes to veer off-path.

- I really like the idea of sound-based powers for Rage players. I wish I thought of that myself.

- Getting strength *through* anger, like The Hulk.

- Forcing others into a blind rage.

- Forbidding people from lying.

- Absorbing pain and dishing it back twice as strong.

- Forcing people to not believe something/someone, like Cassandra. I think it was Cassandra.


**BLOOD**

- Passive buffs to your allies. The more allies you have, the stronger the buffs.

- The ability to enforce promises on a cosmic level. Literal blood pacts.

- The Red Miles are like, SO Blood-coded to me. They're literally big veins.

- Bloodbending. Hardening your blood to use as shields. Spiky blood.

- Instant healing of wounds.

- Buff to charisma skill checks.

- You know how Light players can see the most fortuitous circumstances? Blood players can know *exactly* how *people* will react to things.

- In addition to the above, knowing exactly where someone would happen to be based on what you know about their personality. Basically using quantum computing to just like 4D Chess Predict what someone's up to.

- Linking someone's health to another person's. If one person's hurt, the other person feels it too.

- Supercharging your HP stat by just giving yourself A Lot Of Blood.

- i cast explode your blood

Alienoid
Friday, August 22nd, 2025, 9:54 AM14 days ago

id say its dependent on the class

bc like especially a Prince or a Bard can have powers that look like their inverse aspect

Doom to me is "reduction/decay" "limits" "suffering" and "what shouldnt be" (or "what i wish werent")

a Prince or a Bard could make things grow, while most other classes cause crumbling

a Witch could literally break their limits, while a Thief could strengthen others at the cost of their own power
Thief Rogue Prince and Bard (and mayyyyyyybe a witch is theyre smart about it) could have healing powers by removing suffering from somebody
a Maid or a Sylph on the contrary could inavertedly cause a plague
a Page of Doom might at their most powerful cause a field of negation, rendering everyone powerless

Rage in my system of understanding aspects is the tertiary inverse of Doom, and thus similar in some ways, and opposite to others

Rage to me is "doubt" "rejection" "dissatisfaction" "animosity" and "what shant be" (this is inverted to Doom on the wish/reality scale)
Rage also includes "change"

Rage works for what it is convinced needs to go or be different
Ragebound are important in their function that they will not accept what they think is wrong
they complain for a better tomorrow

a Maid of Rage could harness untold powers of change (possibly matching Witches of other aspects) and maybe even reject reality itself
simply undoing something by Creating rejection

a Prince and Bard as we actually have examples in the comic can pull wool over everyones eyes, making themselves trusted, bc they Destroy the doubt of their peers

an Heir of Rage might cause a great shift on a cosmic level, but probably has to watch out not to get lost in their animosity, its dangerous to overshoot

a Seer of Rage would likely be an excellent leader bc they can use their power to Comprehend their followers doubt and dissatisfaction and thus adress them easily
and they will likely also know exactly what to say or do to send people (or even concepts or objects) into chaos and confusion

Blood is "bonds" "effort" and also "responsibility". it also includes "what cant be" in my system, though its not fitting as elegant as with the other aspects
Blood is a cause and effect and elevates "people" over "means to an end"
it deals with interpersonal relations

a Prince of Blood could use their powers to isolate someone, destroying their bonds and rendering them alone
a Thief could bring an army over to their side

a Maid could forge new bonds with ease and make friends with nigh anybody, kind of like a shounen protagonist stubbornly befriending even their foes through effort, and they would likey be able to have very healthy relationships as well

a Page of Blood could bind everything around them when realising their potential
and a godtiered Knight could not only metaphorically keep a group together, but possibly even force a dependency

a Witch of Blood would be able to manipulate how you feel about your friends, or mayben even straight up break the rules of the links between atoms
have fun falling through the floor suddenly
they might also be able to dodge all responsibility which,,, could be a dangerous power indeed

a Rogue could similarily shift the blame if they did somethink bad


of course the actual Signifier of the aspect is also there to take literally, though some inherently are more conceptual or more physical of course

but every aspect has something that can be materialsed in a way
though Hope and Rage are probably indeed the most difficult ones for that
but Hope as the Angels and so Rage would probably materialise "Demons"

Blood of course has the inner life fluid

and Doom would indeed likely go into a poison/disease direction

Friday, August 22nd, 2025, 8:01 PM13 days ago

I love reading up on classpectology stuff, but when it comes to actually writing it, I think I just have to vibe it a bit. From what we've seen, I think the system isn't deterministic. Certain class / aspect combos can have unexpected results. I also think the same combo can have different results in different players, and that there isn't necessarily an obvious link between the player's personality and classpect.


I have a Thief of Rage brewing who I originally thought would be either a Space or a Life player. She would probably prefer to be one of those too, given her love of zoology. At the moment, the only people (briefly) aware of her Rage talents are a number of unfortunate assasins, as she appears utterly harmless until she's directly threatened.

"This is StuckUnderHell, nor am I out of it." - Mephistopheles


Bandersnatch Wrangler
Topic: What do you think the abilities of the Doom, Rage, and Blood aspects would be?