As in, what elements or features would you like to see in a system made for Homestuck? Personally, I’d like its rules to emulate the style of acts 1-4, (Sylladexes and Strife decks, Alchemy and general Sburb mechanics like client/player building, all the silly rpg-style mechanics like the Echeladder and Gel Viscosity), but still remain rules light enough to handle the more narratively tricky mechanics of Homestuck like its Classpect powers and Timetravel mechanics.