In topic: "Classpect Questions?"

Wednesday, August 6th, 2025, 2:35 AMabout 1 month ago

Oh good heavens I never expected this much attention on this thread. The person who bumped this just because they wanted to stay updated on new analysises (analysis's???) made me so happy lol. Anyway, I'm really excited for this next one! And it's finally nighttime for me so I'm gonna try and pound through a bunch of these in the next hour or two.

Mage: Someone who guides others with knowledge of their aspect or guides others either away from or towards their aspect. They’re similar to seers, and also have a talent for hearing their exiles exceptionally well. Rather than gaining knowledge using their aspect, mages will gain knowledge directly from it, and distinctly understand the rules of it. The differing methods of gaining knowledge may blur into each other a little depending on the aspect, though. But mage's will always have an emphasis on understanding how their aspect actually works and avoiding or gaining it. They lack their aspect within themselves in exchange for protection from their aspect.

Mind: Karma, thoughts, justice and decisions. I think consequences is the best word to sum this aspect, it's all about the consequences of people's actions and is tied to *why* people commit the actions they do. It heavily relates to people's mentality in general.

The reason I'm excited for this one is because Mage's don't get a lot of elaboration in homestuck (which is why it's blurb is so lengthy), but I think I've done a good job at breaking it down from what little we've seen of Sollux and Meulin interacting with their aspects. I'd love for there to be more elaboration on Mages in Beyond Canon, even if it comes at the cost of realizing my analysis isn't as accurate as I thought. But, I digress.

A Mage of Mind would be a top tier psychoanalysis and have a deep inherent understanding of the consequences of peoples actions. They gain their knowledge of Mind because their own mind naturally understands it. People's psychology, consequences, karma, justice, those are all things that they naturally understand already, as Mages gain knowledge directly from their aspect. Their actual powers would include intuitively understanding precisely how to manipulate people and get them to make the choices that our Mage wants them to make. If they have a goal in mind, they would know what to do that would lead to their desired outcome. They would also know if the outcome they desire is something that's impossible to reach, because they can't mind control, they can only manipulate. If they or someone on their team is wronged, they would know the path towards justly punishing them. They would also know how to avoid undesirable consequences and know when to warn their teammates against doing something stupid that would hurt themselves or their session. For example, if Dave was a Mage of Mind when John told him about Terezi's rocketpack idea, he would immediately realize John would get himself killed even if he had no actual way of knowing that. The thought would simply come to him naturally.

The most interesting part of a Mage of Mind is that they lack their aspect in order to gain protection from it. This may come as a form of lacking any sense of justice, or simply a struggle with something like paranoia or psychosis. In exchange for this, they would be able to get away with avoiding the consequences of their actions and avoiding negative karma or justice. This would naturally align with Mages being able to guide people away from their aspect as well and may be able to share this ability with their party members.

""Feferi!" "Rose!" I regret to inform you, that I have sadly in my past been a Jake. much of my current striving has been an effort to erase this." - @HalimedeMF on Twitter

Betryx Everen