This is probably the big reason no Sburb game could ever be made satisfyingly. Doing alchemy with a literally limitless array of all possible ideas, prototyping and lands working much the same. I like how like "infinite and magical" the alchemy system is but it starts with something as simple (and limited!) as punch cards.
This post was a Magic Mirror production. Problem Soothe, now playing in a theater near you: https://magic-mirror.neocities.org/problemsoothe/ps0000