For an example, I will start with replicating the Felt Member Itchy in Wild Talents 2nd Edition:
Itchy (95 points)
Archetype (5 points)
Source: Alien
Permissions: Power Theme (Speed Powers)
Intrinsics: None
Stats (50 points)
Body: 2d (Going from what we see, he isn't particularly strong, but he isn't weak either)
Coordination: 1d (Despite his super speed, he is kind of a klutz)
Sense: 1d (Didn't see that leg coming, did he?)
Mind: 2d (Not exactly the smartest, but not particularly incompetent)
Charm: 2d (Could be higher or lower, but will we ever find out? Probably not!)
Command: 2d (I don't think Itchy is any more mentally resilient than a regular person.)
Base Will: 4 (Command + Charm)
Willpower: 4
Loyalty: The Felt (2)
Passion: Messing Around with People (2)
Skills (16 points)
Knowledge (Poker): 2d
Melee Weapon (Baseball Bat): 2d
Ranged Weapon (Pistol): 2d
Stealth: 3d
Powers (24 points)
Multiple Actions 5hd (20 points)
Qualities: U.
Useful (more actions) Extras and Flaws: Duration +2, Self Only –3. Capacities: Self.
Useful (noncombat) Extras and Flaws: Duration +2, Self Only –3. Capacities: Self.
Effect: You can move so fast that all actions, even multiple actions, are easy. When you activate your Multiple Actions power, it gives you its width in bonus dice which you can use on any action.The bonus dice are available for the power’s duration, but once you use them you must activate the power again to gain more.
If you don’t actually declare multiple actions in a roll, you still get the bonus dice; being so fast makes it that much easier when you concentrate on a single task.
Outside combat, your power reduces any action’s time increment by its width in steps. If an action normally takes hours, with Multiple Actions width 2 it takes minutes; if it normally takes minutes, with a successful Multiple Actions roll it takes a single round.
Cost per die: 2
Quick Move 4d (4 points)
Qualities: U.
Useful Extras and Flaws: Attached to Multiple Actions -2, Booster + 1. Capacities: Speed.
Effect: You can move incredibly fast, able to cover two hundred yards in a couple of seconds, while under the effects of Multiple Actions.
Cost per die: 1
If you feel this is an inaccurate take on the character or I am getting something wrong, feel free to correct my errors.